Posted 20 hours ago

Games Workshop 99070102005" Death Guard Biologus Putrifier Miniature

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Wargear Tweaks. A lot of weapon profiles were tweaked, to the point that I’m pretty sure we’ll get an FAQ updating profiles for Thousand Sons and Chaos Space Marines and Daemons soon, which will probably not be so great for those factions. Also there are a few melee weapons that went down by 1 Strength that won’t feel it if you’re running mono-Death Guard.

The Destroyer Plague and Nurgle’s Rot ravaged them, driving warriors insane and rotting the very souls of the Astartes. Eventually Mortarion, most stoic and indomitable of the Primarchs, succumbed to the only path he could see that would end his sons’ suffering: he pledged them all, body and soul, to Nurgle.

HS: Plagueburst Crawler [8 PL, 160pts, -1CP]: 2x Entropy cannon, Heavy slugger, Accelerated Entropy (-1 CP) Greater Daemons went up 20 points almost across the board (the Bloodthirster of Insensate Rage, the one with the big axe, went up 30), pretty much in-line with other units based on their cost. The Keeper of Secrets and Lord of Change came out of this the best, since they were useful before and haven’t gone up by enough to make them bad. Exalted Lords of Change and Keepers of Secrets can also take some great abilities from Engine War and have enough good ones that it might be worth rolling for them at random to get two First Captain Typhon is now called Typhus, Herald of Nurgle, and he has set his sights on the Charadon sub-sector, determined to reveal the hubris of Forgeworld Metallica, whose Tech-Adepts believe their blessed machines are immune to Nurgle’s supernatural infections. Mighty heroes fight at the forefront of battle.Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet. HQ: Lord of Change w/Baleful Sword Exalted (-1 CP), Powers: Infernal Gateway, Bolt of Change, Gaze of Fate

It’s a solid list, and a few of them can be given to squad champions via a Stratagem. Deadly Pathogens This article explains the main information from the Warhammer 40k 10th edition Death Guard rulesthat you’ll need to bear in mind when planning your army.Oh man, I almost forgot to add the Tallyman! For 70 points he’s a bargain. And we’re just now at 1599. What else do we need now. Well, we have a lot of bodies on the tabletop and some firepower with the Plagueburst Crawlers. We’re great at holding an objective but pushing into enemy territory is going to be a challenge. Especially as this army isn’t particularly fast.

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