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Metal Gear Solid Master Collection Vol. 1 - PS5

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Those who purchase Volume 1 will also have access to a variety of bonus content including the two regional versions of Metal Gear, the original version of Snake's Revenge, the first and second Digital Graphic Novels in video form, and a digital soundtrack. Also, sound emulation is sadly inaccurate in this Master Collection release, with a crackling effect kicking in at points - a common problem with PS1 reverb emulation.

Like if they were to do a remake collection of uncharted 1-3 would be separated like mgs and ff pixel remaster.You're going to see more of that going forward honestly prefer it that way, as it let's you manage console space better. This simply requires copying a few files to each game's install directory, amd then editing the provided . A more expansive remake of Metal Gear Solid 3: Snake Eater is on its way, but for now we have the Metal Gear Solid: Master Collection, which makes the first three classics playable on modern hardware once more. It's fine for jumping in and out of one specific title, but you've got to play a guessing game to locate the extra content.

They still do as the unique direction of Hideo Kojima is clear to see, but it's smeared somewhat by PS1 pixels and dated PS3 visuals. For what it's worth, Konami has already promised updates to address several issues, with mentions of multiple bug fixes, improving cutscene performance in MGS2, adding a full-screen and window toggle on PC, plus CRT and aspect ratio options. Xbox, Xbox Series X|S, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. In booting either of these games, you'll even catch a flash of the old HD Collection logo in the bottom right. Both the Uncharted: Nathan Drake Collection on PS4 and Legacy of Thieves Collection on PS5 appear as singular titles where you then choose the specific game after launching.net is owned by Gamer Network Limited, a ReedPop company and subsidiary of Reed Exhibitions Limited. These sub-30fps drops in MGS2 stand at odds with the Nvidia Shield version of the game, from which the Switch version is seemingly derived. Geep I would assume that if the US and JP versions are separate downloads for European players, that would resolve the 50Hz problem, same as you being able to select between PAL and NTSC for the PS Plus Premium games. Hardware clock speeds are simulated too, meaning we get an authentic 30fps cap with hard drops to 20fps and under, normally in the first-person view. Volume 1 line-up features the original titles and beginning of the METAL GEAR series, including the original versions of Metal Gear and Metal Gear 2: Solid Snake, Metal Gear Solid (which also includes VR Missions/Special Missions), and the HD Collection versions of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater.

The bottom line is that the Master Collection presents the core Metal Gear Solid 1, 2 and 3 games with limited enhancements over any previous release. Texture filtering is problematic too, with PS5 running at a much higher anisotropic filtering setting than Series X. It's a basic emulated effort for the PS1 Metal Gear Solid, while MGS2 and 3 are based on the aging HD Collection with 720p fixed in place. I can't fault the implementation and honestly prefer it this way to using a clunky anniversary interface that is an after thought.These drops are hard-baked design choices that carry over from the PS2 days, as Hideo Kojima appeared to use frame caps for dramatic effect. In other words, running your old copy of the HD Collection on Series X produces better results than this new collection from Konami. Comparisons between the console versions shows Nintendo Switch, Xbox Series X and PS5 all run at a native 1280x720 in the Metal gear Solid 2 and 3 parts of the collection - much like the older 2011 HD Collection from Bluepoint. Infiltrate enemy fortresses all over the globe, complete your missions with stealth and experience the thrilling cinematic story of the METAL GEAR series.

It's a bizarre situation on Series X as well, given the Master Collection produces a worse image than what we already had in the Xbox 360 HD Collection, running in back-compat on Series X. You also get every variation of the PS1 Metal gear Solid: from the 1998 original, the VR/Special Missions expansion discs for Europe and North America, and the Japan-only Integral release. As it stands though, MGS1 fans are treated to a huge wealth of great extras in the Master Collection front-end - the master book, the script, and multiple versions - but the game itself looks and plays much like it did back in 1998.

The older 2011 release includes anti-aliasing for a start - and by running it on a Series X via back-compat, higher-grade texture filtering is forced. We can't speak to how the Master Collection is handled on other consoles or PC, but on PS5, nothing feels cohesive.

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